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- local scenario = GetProperties()
-
- scenario.Title = "dm_trinity"
- scenario.ScenarioType = SCT_DEATHMATCH
- scenario.Description = "dm_trinity_d"
- scenario.Map = "trinity.dat"
- scenario.iSortOrder = 220
-
- scenario.SmallSecAllies = 5 -- from 17
- scenario.MediumSecAllies = 4 -- from 12
- scenario.LargeSecAllies = 2 -- from 7
-
- scenario.Picture = "trinity.dds"
- scenario.MapSize = 4
-
- SetAllies( AI_RELAXED, DENSITY_V_LOW, 2, 3, 0, 3, 0, 0 )
- SetAllies( AI_EASY, DENSITY_V_LOW, 4, 1, 0, 2, 1, 0 )
- SetAllies( AI_MEDIUM, DENSITY_V_LOW, 3, 1, 0, 3, 1, 0 )
- SetAllies( AI_HARD, DENSITY_V_LOW, 2, 1, 0, 4, 1, 0 )
- SetAllies( AI_IMPOSSIBLE, DENSITY_V_LOW, 3, 0, 0, 2, 3, 0 )
-
- SetAllies( AI_RELAXED, DENSITY_LOW, 5, 5, 1, 3, 1, 1 )
- SetAllies( AI_EASY, DENSITY_LOW, 5, 4, 1, 3, 2, 1 )
- SetAllies( AI_MEDIUM, DENSITY_LOW, 4, 3, 1, 4, 3, 1 )
- SetAllies( AI_HARD, DENSITY_LOW, 3, 2, 1, 5, 4, 1 )
- SetAllies( AI_IMPOSSIBLE, DENSITY_LOW, 3, 1, 1, 5, 5, 1 )
-
- SetAllies( AI_RELAXED, DENSITY_MEDIUM, 7, 5, 3, 3, 3, 1 )
- SetAllies( AI_EASY, DENSITY_MEDIUM, 7, 5, 2, 3, 3, 2 )
- SetAllies( AI_MEDIUM, DENSITY_MEDIUM, 5, 4, 2, 5, 4, 2 )
- SetAllies( AI_HARD, DENSITY_MEDIUM, 3, 3, 2, 7, 5, 2 )
- SetAllies( AI_IMPOSSIBLE, DENSITY_MEDIUM, 3, 3, 1, 7, 5, 3 )
-
- SetAllies( AI_RELAXED, DENSITY_HIGH, 8, 6, 4, 4, 4, 2 )
- SetAllies( AI_EASY, DENSITY_HIGH, 8, 6, 3, 4, 4, 3 )
- SetAllies( AI_MEDIUM, DENSITY_HIGH, 6, 5, 3, 6, 5, 3 )
- SetAllies( AI_HARD, DENSITY_HIGH, 4, 4, 3, 8, 6, 3 )
- SetAllies( AI_IMPOSSIBLE, DENSITY_HIGH, 4, 4, 2, 8, 6, 4 )
-
- SetAllies( AI_RELAXED, DENSITY_V_HIGH, 9, 8, 5, 8, 4, 2 )
- SetAllies( AI_EASY, DENSITY_V_HIGH, 12, 6, 4, 5, 6, 3 )
- SetAllies( AI_MEDIUM, DENSITY_V_HIGH, 8, 6, 3, 8, 6, 3 )
- SetAllies( AI_HARD, DENSITY_V_HIGH, 5, 6, 3, 12, 6, 4 )
- SetAllies( AI_IMPOSSIBLE, DENSITY_V_HIGH, 8, 4, 2, 9, 8, 5 )
-
-
- scenario.bIsFirstDisclosureObliged = true
- scenario.FirstDisclose = 1
- scenario.FurtherDisclose = 1
-
- scenario.RevenueTurnsCount = 10
-
- function CheckForVictory()
- return dmCheckForVictory()
- end
-
- function OnShowObjectives()
- dmShowObjectives()
- end